2008 Fall Scholastic Chess Tournament
Saturday, November 8th - Time: 1:00 - 4 :00 pm - Exhibit Hall "A"
Tournament Rules:
-
Have Fun. Make Friends. Be Courteous, & Exhibit Good Sportsmanship!
(Note to Contestants: TALKING is not allowed during your games!!) - Four games lasting 30 minutes each.
- Everyone plays all four rounds.
- Game points are accumulated: 1 = win, 0 = lose, 1/2 = draw.
- Incomplete games: If the game is not finished in the
allowed time, the winner is determined by totaling the points on captured
pieces. The player with the highest point total of pieces captured wins.
- Piece value: Pawns = 1, Bishops & Knights = 3, Rooks = 5, Queens = 9.
- Last 5 minutes: If the game isn't finished after
25 minutes, a Tournament Director (TD) will monitor the remaining
5 minutes. There will be a 30 second move rule, with a 5 second warning.
Each time a player fails to move within 30 seconds - he/she loses
1 point from the point count.
(Maximum 5 points deducted.)
- Touch & Move: The player must move the piece that is first touched - if it is legal to do so.
- Contact: While the hand is touching the piece, the player may change from one regal move to another legal move with the same piece. If he/she touches an enemy piece, he/she MUST capture it if it is legal to do so. After the hand releases the piece, the move may not be changed.
- Problems & Questions: Tournament directors settle all questions, problems, or disputes. Players should raise their hand for assistance immediately - NO ARGUING IS PERMITTED!!
- Illegal Moves & Positions: If a tournament director
discovers an illegal move / position, he/she will:
- Monitor the game to assure the game progresses legally.
- Require a player whose King is in check to move & escape check if possible.
- NOT require the players to backtrack the game.
- Check & Checkmate: Players must call "Check"
when their move attacks the opposing King. They must:
- Call "Checkmate" when they believe the opposing King is attacked and has no escape.
- Raise their hands and summon a TD to verfy that checkmate has occurred.
- Draws: A game will be called a draw (tie) is any of
the following occurs:
- Stalemate: The player's only move is aKing move that will place the King in check.
- Perpetual Check: The player repeatedly checks his opponents but is unable to make progress in the direction of checkmate.
- King Only Ending: If one player has only his King remaining, his/her opponent must have sufficient force to checkmate and complete the game in 25 moves. RAISE HAND FOR TD.
- Concluding Games: The players raise their hand; a tuornament director certifies and records the results. PLayers then reset the pieces and leave the competition area until the next round begins.
- Computer Pairing & Controls: All pairings are computer
generated, based on progressive results.
- Ties: The computer will compare the strength of competition the break ties.
- Order: Solkoff, Cumulative, Cumulative of Opposition.
- Pairings & Standings: The pairings and standings will be posted between rounds so players know their next opponent and their current position in the tournament.
- Prizes:
- Individual Division Champions: The players with the highest point total (and tiebreak points, if necessary) will be named Champion in their respective sections.
Parents are not allowed in play area & cannot influence games!!


